Pembelajaran Pencemaran Lingkungan Menggunakan Model Discovery Learning berbasis STEAM terhadap Keterampilan Berpikir Kreatif Siswa Kelas X MIPA
DOI:
https://doi.org/10.60132/jip.v1i2.67Keywords:
Discovery Learning, Creative Thinking Skill, STEAMAbstract
Creative thinking skill is the one of high orther thinking skill that needed to create development for education in Indonesia at 21st century. An initial study from one of senior high schools in Ciamis district showed that students' creative thinking skills tended to be low because the model that used for learning was not appropriate. The purpose of this study was to determine the effect of Discovery Learning model-based STEAM on students' creative thinking skills in the environmental pollution submaterial. This research was conducted using a Quasi Experiment with a Purposive Sampling technique for two classes that were used as subjects and research samples consisting of control and experimental classes. Pretest and posttest which contain indicators of creative thinking are given to students to measure the effect which is tested using prerequisite tests and hypothesis testing. The results of the prerequisite test show that the post-test data are normally distributed and not homogeneous. The hypothesis test gave the result that there was an influence on students' creative thinking skills after using the Discovery Learning model based STEAM in the submaterial of environmental pollution.
References
Amri. (2022). Keterampilan Berpikir Kreatif Peserta Didik Melalui Model Project Based Learning (PjBL) Secara Daring. Didaktika Biologi : Jurnal Penelitian Pendidikan Biologi, 6(1), 21-29. DOI : https://doi.org/10.32502/dikbio.v6i1.4380
Armandita, P. (2017). Analisis Kemampuan Berpikir Kreatif Pembelajaran Fisika di Kelas XI MIA 3 SMA Negeri 11 Kota Jambi. Penelitian Ilmu Pendidikan, 10(2), 129–135. DOI: https://doi.org/10.21831/jpipfip.v10i2.17906
Beom, Kwon Soon. (2012). The Effects of STEAM-Based Integrated Subject Study on Elementary School Students' Creative Personality. Journal of the Korea Society of Computer and Information 17(2):79-86. DOI : 10.9708/jksci.2012.17.2.079
Budiarti, I. (2017). Pengembangan Perangkat Pembelajaran Pendidikan Matematika Realistik (PMR) Berbasis Ethnomathematics Sebagai Upaya Mengembangkan Kreativitas Siswa. Math Didactic : Jurnal Pendidikan Matematika, 3(3), 178-187. Journal of the Korea Society of Computer and Information, 17(2), 79-86. DOI : https://doi.org/10.33654/math.v3i3.70
Dewi, H.R. (2019). Increasing Creative Thinking Skills and Understanding of Physics Concepts Through Application of STEM-Based Inquiry. Jurnal Penelitian Pendidikan IPA, 4(1), 25–30. https://journal.unesa.ac.id/index.php/jppipa/article/download/5545/2789
Dewi, S., Mariam, S, & Kelana, J. (2019). Meningkatkan Kemampuan Berpikir Kreatif IPA Siswa Sekolah Dasar Menggunakan Model Contextual Teaching and Learning. Journal of Elementary Education, 2(6), 235–239.
https://journal.ikipsiliwangi.ac.id/index.php/collase/article/download/3401/1236
Diyanah, M. (2018). Meningkatkan Kemampuan Siswa pada Aspek Berpikir Kreatif Matematika melalui Pembelajaran Problem Posing. Jurnal Elektronik Pembelajaran Matematika, 5(2), 163–172. https://jurnal.uns.ac.id/jpm/article/view/26046
Estriyanto, Yuyun. (2020). Menanamkan Konsep Pembelajaran Berbasis STEAM (Science, Techology, Engineering, Art, and Mathemathics) pada Guru-Guru Sekolah Dasar di Pacitan. Jurnal Ilmiah Pendidikan Teknik Kejuruan (JIPTEK), 13(2), 68-74. DOI: https://doi.org/10.20961/jiptek.v13i2.45124
Fi’liyah, Rusdiana. (2019). Pengaruh Model Discovery Learning terhadap Kemampuan Berpikir Kritis pada Pembelajaran IPA Siswa Kelas V SD [Skripsi, Universitas Islam Negeri Maulana Malik Ibrahim Malang]. http://etheses.uin-malang.ac.id/14830/1/151401115
Hadinugrahaningsih, Triyatama. (2017). Keterampilan Abad 21 dan STEAM (science, technology, engineering, art and mathematics) Project Dalam Pembelajaran Kimia. Jakarta: Universitas Negeri Jakarta.
Hosnan. (2014). Pendekatan Saintifik dan Kontekstual dalam Pembelajaran Abad 21. Bogor : Ghalia Indonesia.
Ismail, Susi. (2022). Pengaruh Penggunaan Model Pembelajaran Berbasis Proyek “Project Based Learning” Terhadap Hasil Belajar Fisika Peserta Didik Kelas X IPA SMA Negeri 35 Halmahera Selatan Pada Konsep Gerak Lurus. Jurnal Ilmiah Wahana Pendidikan, 8(5), 256-269. DOI : https://doi.org/10.5281/zenodo.6466592
Josephine, Abigail. (2016). Penerapan Model Pembelajaran Discovery Learning untuk Meningkatkan Keaktifan dan Prestasi Belajarpeserta Didik pada Mata Pelajaran Pengantar Administrasi Perkantoran Kelas X Administrasi Perkantoran 3 SMK Negeri 6 Surakarta Tahun Pelajaran 2014/2015. Jurnal Informasi dan Komunikasi Administrasi Perkantoran, 1(1), 14-35. DOI : https://doi.org/10.20961/jikap.v1i1.19132
Karmila. (2022). Pengaruh Pembelajaran STEM (Science,Technology, Engineering And Mathematics) Pada Materi Fluida Terhadap Keterampilan Berpikir Kreatif Peserta Didik [Skripsi, Universitas Muhammadiyah Makassar]. https://digilibadmin.unismuh.ac.id/upload/21798-Full_Text
Leonard, L. (2013). Peran Kemampuan Berpikir Lateral dan Positif Terhadap Prestasi Belajar Evaluasi Pendidikan. Jurnal Cakrawala Pendidikan, 5(1), 54–63. DOI: https://doi.org/10.21831/cp.v5i1.1259
Nur, Abdurahman. (2021). Pengaruh Model Discovery Learning Terhadap Keterampilan Berpikir Kritis Peserta Didik pada Materi Sifat-Sifat Cahaya di SMP Negeri 3 Bangkinang [Skripsi, Universitas Islam Negeri Sultan Syarif Kasim Riau]. https://repository.uin-suska.ac.id/53876/
Rahmawati, Y. (2019). Developing critical and creative thinking skillsthrough STEAM integration in chemistry learning. Journal of Physics: Conference Series 1156, 1-7. DOI: 10.1088/1742-6596/1156/1/012033
Rikizaputra (2020). Pengaruh E-Learning dengan Google Classroom Terhadap Hasil dan Motivasi Belajar Biologi Siswa. Lectura : jurnal Pendidikan, 11(1), 106-117. DOI: https://doi.org/10.31849/lectura.v11i1.3760
Starzinski, A. (2017). Foundational Elements Of A Steam Learning Model For Elementary School. https://digitalcommons.hamline.edu/hse_all/4349
Suarasurabaya.net (2021, Juli 28). KLHK: 59 Persen Sungai di Indonesia Tercemar Berat. https://www.suarasurabaya.net/kelanakota/2021/klhk-59-persen-sungai-di-indonesia-tercemar-berat/#:~:text=Pejabat%20Direktorat%20Jenderal%20Pengendalian%20Pencemaran,masih%20dalam%20kondisi%20tercemar%20berat.
Suganda, Emma. (2021). Studi Meta Analisis Pendekatan Science, Technology, Engineering, Art And Mathematics (STEAM) [Skripsi, Universitas Islam Negeri Raden Intan Lampung]. http://repository.radenintan.ac.id/id/eprint/15171
Susanti, Oktaviana Irma. (2018). Pengaruh Model Discovery Learning terhadap Kemampuan Berpikir Kritis pada Pembelajaran IPA Siswa Kelas V SD. Jurnal Pendidikan Guru Sekolah Dasar, 9(7), 858-867.
https://journal.student.uny.ac.id/ojs/index.php/pgsd/article/view/10809
Qomariyah, Dwi Nur. (2021). Analisis Kemampuan Berpikir Kreatif: Studi Eksplorasi Siswa di SMPN 62 Surabaya. Pansa E-Jurnal : Pendidikan Sains, 0(2), 242-246. https://ejournal.unesa.ac.id/index.php/pensa/article/view/38250
Yeni, Nelda Anda. (2022). Pengaruh Model Discovery Learning Terhadap Keterampilan Berpikir Kreatif Peserta Didik di MAN 3 Padang. Jurnal Pendidikan Biologi, 2(2), 1-7. DOI: https://doi.org/10.24036/rrkjurnal.v2i2.107
Downloads
Published
Issue
Section
License
Copyright (c) 2023 Rd Fauzan Rachmat Supriaman
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
You are free to:
Share — copy and redistribute the material in any medium or format
Adapt — remix, transform, and build upon the material for any purpose, even commercially